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Immersive Design Tool Series
Design with Body Scales

Design in Extended Reality with Body Scales
By leveraging the natural scales of the human body, users adjust the dimensions of a guardrail picket by stretching their thumb and index finger, with changes reflected instantly in a real-size mock-up. This approach provides accurate measurements and allows users to feel the proposed dimensions, offering an invaluable tool for informed design decisions. Compared to traditional methods like 2D prints or physical mock-ups, this process is more energy-efficient and material-conscious.

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Early concept sketch

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Conventional Mock-up vs Virtual Real-time Mock-up
These two images compares conventional architectural review methods (labor and material intensive physical model and 2D profile line-drawings on paper) with VR application scnarios.

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Understanding Design Variables from Autodesk Revit
Although this prototype simplifies all variable controls into one joystick, guardrail design involves numerous parametric considerations. These diagrams highlight key lessons learned from Autodesk Revit.

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Generative Design Test with Rhino3D/Grasshopper
These images show testing generative design logics in Rhino Grasshopper, showing how parametric information can be managed by simple movement.

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